AI Insights · Timothy · September 2025
Top 5 First Person Games Performance in Oceania Q3 2025
Explore the performance trends of top first-person games in Oceania during Q3 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2025, the performance of top first-person gaming apps in Oceania showed varying trends across downloads, revenue, and active user metrics. Here's an overview of how these apps performed on a unified platform.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced a fluctuation in weekly revenue, peaking at around $214K at the beginning of the quarter and closing at approximately $173K. Downloads hovered between 5K and 7K weekly, with a slight increase towards the end of September. The app's active users saw a decline from approximately 71K to 42K throughout the quarter.
Minecraft: Dream it, Build it! by Mojang showed a steady revenue increase, ending the quarter at about $74K. Downloads remained stable, ranging from 3.7K to 5K weekly. Active users started at approximately 45K, dipped mid-quarter, and rose again to 36K by the end.
Hunting Sniper: Showdown from SPARKS INFORMATION (SINGAPORE) PTE. LTD. saw a decrease in revenue from $35K to $29K. Downloads decreased steadily from 7K to 2.7K. The app's active users also showed a gradual decline from 21K to 17K.
Blackjack 21: Blackjackist by KamaGames recorded fluctuating revenue, peaking at $22K and closing at $19K. Downloads were relatively stable, averaging around 2.8K weekly. Active users maintained a consistent range of approximately 9K.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. saw weekly revenue end at around $16K. Downloads varied, peaking at 2.7K before dropping to under 1K. Active users increased to 4.5K mid-quarter but ended at about 2.9K.
These insights provide a snapshot of the dynamic gaming landscape in Oceania, with data sourced from Sensor Tower. For more detailed analytics, visit Sensor Tower's platform.